- Create as minimal clicks/presses to important screens where the data is targeted and minimal. In SportsFlash, one press from the home screen to see your leagues and then one click to see the team standings.
- Use big fields and buttons to allow people to easily see the data they input, and use a touch screen with.
- Give users access to community/social tools to help them learn from others. The message board is part of Version 1.0, with more to come.
Monday, August 4, 2008
Reducing Soft Barriers in Mobile Apps
I got the pleasure to listen to someone talk about mobile software development and one of the things he mentioned that stuck with me is "Reducing Soft Barriers to Adoption". So in keeping this in mind, I thought I would come up with some ideas to help reduce the soft barriers of SportsFlash.
Sunday, August 3, 2008
Designing Personalization in Mobile Apps
People can sometimes have a very personable attachment to their mobile devices. Whether its how its decorated, adorned, configured, it's contact list, even the phone plan, each reflect in someway it's owner. So why not it's applications as well???
With SportsFlash we tried to do this through the use of personal touches like images galleries, and then allowing these galleries to be personalized for that specific user. What this means is that the source of the images used in the image galleries are defined by the user, so that SportsFlash not only keeps them up to date on their fantasy league teams, but also it's customized with the images of their favorite players, or even their vacation shots. Version 1.0 just put into place the personalization classes (i.e. define the source of the images in a class that allows the data structures to be modified). In Version 2.0, we will create interfaces to the personalization classes to allow these data structures (i.e. the array of image sources to revolve), to be defined by the user.
As more ideas like this come to light, the end goal is to make each application of SportsFlash have a personality reflective of their owner, much like the mobile device.
With SportsFlash we tried to do this through the use of personal touches like images galleries, and then allowing these galleries to be personalized for that specific user. What this means is that the source of the images used in the image galleries are defined by the user, so that SportsFlash not only keeps them up to date on their fantasy league teams, but also it's customized with the images of their favorite players, or even their vacation shots. Version 1.0 just put into place the personalization classes (i.e. define the source of the images in a class that allows the data structures to be modified). In Version 2.0, we will create interfaces to the personalization classes to allow these data structures (i.e. the array of image sources to revolve), to be defined by the user.
As more ideas like this come to light, the end goal is to make each application of SportsFlash have a personality reflective of their owner, much like the mobile device.
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